Fantasy
Strategy: Draft Factors
by Jonathan Leshanski
March 2, 2006
Those
of us that are a little bit focused on our game are busily planning
our drafts. In a pure draft league (4x4 or 5x5) who should you take?
Without a doubt four or five names jump off the page when you think
first round. So, how do you choose? What are the criteria which
help you make those tough decisions?
In my mind there are a number of factors that should effect your
choice. These factors are statistics, support, skill level, upside,
position, age, injury history (or projection), playing time expected
and most importantly plan.
Statistics: Fantasy ball is about statistics. The best guy
on a dead end team may be only as good as the third best guy on
a team in contention. Looking at a player's past, may be a reasonable
indicator as to what to expect from him, but look for trends or
changes - like increasing or falling numbers over the past seasons.
Try to think about why numbers might suddenly be hugely up or down
(an injury that kept a player out for half the season? Suddenly
moving to a more favorable park? Failing ability due to age? A transitional
season? Switching leagues? A change in lineup support?). All of
these factors can change the value of a player, causing him to be
over- or under- rated.
Support: When you judge a player you must consider who and
what will be supporting him. A player with wonderful support in
a powerful lineup may be worth much more than one with nothing to
back him up. i.e. The clean up hitter for Tampa Bay might not be
worth as much as the number eight hitter for the New York Yankees.
Skill level: Pretty obvious. One player is not as good as
any other. Some are much more talented. Judging talent is what the
game is all about.
Upside: is a player at his peak, still getting better, or
in the twilight of his career?
Position: At which position does a player qualify? Are there
a lot of quality players at that position? Is there someone similar
that you could get at that position in another round? The depth
of a position matters. There are very few spectacular shortstops,
second basemen and catchers, but many quality outfielders and 1st
basemen. When evaluating positions look at the drop off in numbers
between the top players at a position and the rest. Figure out if
a quality player at that position might mean more to you than a
better player at another position.
Age: An older player is more likely to break down, get injured
or need more rest. A younger player may not have the consistency
of an older player.
Injury history or projections: Let's face it, these are tough
but sometimes predictable. For example I predicted that Pedro would
spend time on the DL in 2003. Still he was a top pitcher and when
he pitches he is spectacular. It's also important to know what the
injury history is, a player coming back from a injury could be a
bust or could have recovered completely.
League Categories: This is the external factor that can really
change what you are looking for. A league that plays with intentional
walks can make a Barry Bonds hugely more valuable, while one that
plays without SB makes players like Ichiro much less valuable. Knowing
the categories your league values can entirely change factors in
choosing a team. Leagues that play with oddball categories also
tend to make most player rating guides less useful.
Playing time expected: Is player x an everyday player or
is he part of a platoon? Does he only start again righties? lefties?
Plan: Plan your draft and draft your plan. Without a question
the most important aspect of any drafting is a plan. In a team by
team draft, done in rounds, knowing where you pick in the first
and second round might open or limit your choices dramatically.
The most important factor however is balance. Figuring out what
yours should be is a very personal one. Do you want to focus on
pitching? or put a premium on speed? This is where knowing your
categories and the levels that you may have to attain to win come
in handy.
Here are a few other important things to keep in mind:
- In an auction draft,
setting maximums to spend on certain players is a huge key.
Never overpay.
- Know
who your bargains are likely to be.
- Know
which sleepers and prospects that you want to gamble on.
- Keep track of who
is available in the draft.
- Budget! Nothing
is worse than filling 12-13 spots on your roster then realizing
you have only a handful of dollars left to complete your roster.
- Keep track of who
is left. It's amazing who slips through the cracks. A few years
ago I got Lance Berkman in my very last spot because nobody
else was using a list to recall who was still available (The
fact I had $21 left to spend when no one else could afford to
match that bid helped too).
- Be flexible. Sometimes
a player that you really want is going for too much at auction,
or is already gone when you get a chance to draft. Deal with
it. Your draft should not fall apart based on this one player.
- In keeper leagues,
knowing salary restrictions is another factor.
- Most importantly
have fun! For many players, draft day is the highlight of the
season, dont rush it .
I hope
that this helps to give a little perspective to the draft, as well
as some guidance to those tryng to figure out where to start in
planning your draft.
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