Game
Review: Out of the Park 2006
by Daniel Paulling
June 17, 2006
It happens
to every true baseball fan. At one time or another, we jump off
the couch after a disappointing loss and throw the remote at the
TV. This is the disease known as “I’m better than that
bum running the <insert name of favorite team here>. If I
got a chance, we’d be winning in three years-itis.”
Many people don’t get an interview to be the next General
Manager of their team because of this, but it’s always nice
to wish.
Wish
no more. Sports Interactive’s latest release, Outside of the
Park Baseball 2006, is giving you a chance to either put up or shut
up. When you’re not watching your hometown team on the tube,
you can run a facsimile of them on your own computer. The software
allows for competition in leagues on the Internet, so you can play
against 29 other die-hard enthusiasts like yourself.
The game
takes into account many, many aspects of the baseball world. Earlier
versions were already very in-depth. GMs had to control the farm
system, team finances, and fan interest, as well as signing free
agents and trading to fill your weak spots. It was difficult to
find the perfect balance of having a good enough farm system to
continually bring in good, young talent, while having a cheap enough
team to keep finances in check and win enough to get your fans to
come to the park. Also included were the Amateur Draft, Rule V draft,
and having coaches to help your players reach their potential. All
in all, it was a pretty complete simulation engine.
The latest
version, if you can believe it or not, is much more realistic than
previous versions. The new software simulates every single pitch,
which results in much more accurate results. As Markus Heinsohn
said in my interview with him, OOTP 2006 has pretty much become
the baseball-reference.com website, which is an absolutely amazing
resource and a definite must-bookmark. If you want to see the OPS
of your catcher with a full count in the month of August, you can.
If you want to see how many home runs your second-best pinch hitter
has against the opposing team’s closer, you can do that, too.
There seems to be no end to what you can keep track of in this new
game.
For those
international fans, OOTP 2006 has got you covered. If you don’t
know too much about American baseball teams and players, you can
take the teams from the Japanese League and place them all in, say,
Jamaica. Want to take the Korean Baseball Organization and place
it in Belgium? I don’t know why you’d want to, but you
sure can!
For years,
I have been playing Outside of the Park baseball and trying to put
together a team that can win the World Series. My best team made
it to the second round of the playoffs before being eliminated,
so no “rings” for me yet. However, I have had a ton
of fun meeting baseball fanatics like myself from around the country.
Trying to build a winning team is a great enjoyment and allows me
to see just how hard it is for GMs in real baseball to do it.
Evan
Brunell, the creator of mostvaluablenetwork.com and the Commissioner
of the Boys of Summer League (http://mostvaluablenetwork.com/OOTP/index.htm),
says that “running an OOTP league, although time consuming,
is pretty incredible because you are pretty much forced to follow
every team in the league, so you learn a lot more about the game,
which is why I think so many commissioners succeed. It also feeds
the desire to be a GM of a team, and you can find out whether or
not you can indeed do a better job than ‘that [expletive]
who thinks he can run a ballclub.’ ”
Jason
Barrow (SN: AllStar0608), a die hard fan and great GM since the
beginning of the OOTP line, says that “OOTP is a great game
that has kept me busy dominating people for years. The best thing
about it is that it is easy to use and learn, making it easy for
someone to dominate if they have some common knowledge of baseball.”
I give
this simulation engine a rating of four balls. The interface looks
beautiful, and it will be only a matter of time before OOTP Baseball
2006 leagues get started (someone must create the ratings for all
of the players, first). If you’ve never played before, now
would be a good time to get started.
You
can download the software here
or check
out a free trial here!
Our
Rating System is based on a four ball system as follows:
One Ball: Average. It has something to say but
is nothing special.
Two Balls: Something men usually have - also means
it’s a cut above average, and worth reading/owning.
Three balls: Stands out from its peers and is highly
recommended.
Four Balls: More than just what two men have when
hanging out together, it means it is an exceptional book that truly
earns a walk - straight to the local book store to get a copy.
Feel
free to leave comments in the forums or e-mail Daniel at daniel@athomeplate.com
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